It is with heavy hearts that we announce the passing of our dear friend, recondesprayer (a.k.a. recon). He was a pillar (some times the only pillar) of the HK community. He will be greatly missed by many.

If you would like to help the family with funeral costs, there's a GoFundMe page available at https://gofund.me/c9909342

Our user Sparkymilarky made this tribute video for him. Please watch and remember him.

(July 09) x


3M and HolyCow

#1

I downloaded a program called bspviewer and set it up. I am able to view the .bsp files from my maps folder. However, it changed my icon picture and it says binary space partition but still has the same extension .bsp. But, I can not use my resgen program any longer because it says the .bsp has an error. I can join servers no problem. Any thoughts? I did send you guys an email.
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#2

For someone that says we need to moderate the website to clean up all the mess, why do you go around and double post?
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#3

Hmm, I don't see a double post. Maybe my forums is messed up.
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#4

It's posted in tech talk too Big Grin
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#5

I replied in your email.
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#6

Ok, I am struggling with making models solid. I have my models set at

class-env_model
render fx-normal
render mode-solid
model name-models/mapmodels/flo_tree.mdl

just as an example. But I can walk through all my models. Trees, tanks, park bench, chair etc. The only way to stop this is to use clipping. So do I have to clip every model? Or is there some other secret? I have been on Tommy Escondido's site looking for doing models. I will continue to look for a tutorial that describes what to do. I figured out how to do the bushes with the blue background. Got that info by looking at Treckie's bloodyhill_2.rmf and looking at the properties. Any help would be appreciated.
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#7

{HK}recondesprayer Wrote:Ok, I am struggling with making models solid. I have my models set at

class-env_model
render fx-normal
render mode-solid
model name-models/mapmodels/flo_tree.mdl

just as an example. But I can walk through all my models. Trees, tanks, park bench, chair etc. The only way to stop this is to use clipping. So do I have to clip every model? Or is there some other secret? I have been on Tommy Escondido's site looking for doing models. I will continue to look for a tutorial that describes what to do. I figured out how to do the bushes with the blue background. Got that info by looking at Treckie's bloodyhill_2.rmf and looking at the properties. Any help would be appreciated.

Beyond the scope of my knowledge, but this might help:

<!-- m --><a class="postlink" href="http://mapping.fps-uk.net/?p=24">http://mapping.fps-uk.net/?p=24</a><!-- m -->
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#8

Cow that was a great link. Very easy to understand and use. Thanks.
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#9

Ok, next question. I really want the dod_saints sky, but I have looked through the .wad file and it is not there. Is there somewhere else I might find it?
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#10

If i remember right, leave the sky box blank and go into saints and it will change it to that sky.I think.
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#11

In hammer go to map menu then map properties then object properties then skybox texture name field.

Put in either dmcw or \dod\gfx\env\dmcw, I dont remember of the directory has to be put there or not.

dmcw then turns into:

dmcwbk.tga
dmcwdn.tga
dmcwft.tga
dmcwrt.tga
dmcwlf.tga
dmcwup.tga

which are the six sides of the skybox - back, down, front, left, right, up.

dmcw is the name of the saints skybox textures. Hammer adds the bk dn rt lf, ft, up bits to the map file and then the dod engine knows all six sides filenames.

You can also browse your \dod\gfx\env directory for other sky files and see if there are any ones that you like. that's what I do.
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#12

{HK}recondesprayer Wrote:Ok, I am struggling with making models solid. I have my models set at

class-env_model
render fx-normal
render mode-solid
model name-models/mapmodels/flo_tree.mdl

just as an example. But I can walk through all my models. Trees, tanks, park bench, chair etc. The only way to stop this is to use clipping. So do I have to clip every model? Or is there some other secret? I have been on Tommy Escondido's site looking for doing models. I will continue to look for a tutorial that describes what to do. I figured out how to do the bushes with the blue background. Got that info by looking at Treckie's bloodyhill_2.rmf and looking at the properties. Any help would be appreciated.

Generally the model maker needs to include clipping information with the model otherwise you will have to take care of it in the map. The majority, if not all, of the DoD model's do not have clipping info.

{HK}recondesprayer Wrote:Ok, next question. I really want the dod_saints sky, but I have looked through the .wad file and it is not there. Is there somewhere else I might find it?

Easiest thing to do is use GCFCcape on the BSP file and look at the ENT file. In the ENT file, look near the top for the worldspawn entry, you should be able to see what set of images are being used for the sky. You can just use the same value in your map.
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